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vkd3d-shader/hlsl: Add RasterizerState type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
12947aa50d
commit
f03cb7e911
Notes:
Henri Verbeet
2024-07-08 18:20:04 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/913
@ -1501,6 +1501,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_RASTERIZER_STATE:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_UAV:
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@ -1599,6 +1600,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_DEPTH_STENCIL_VIEW:
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_PASS:
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case HLSL_CLASS_RASTERIZER_STATE:
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case HLSL_CLASS_RENDER_TARGET_VIEW:
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_UAV:
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