vkd3d-shader/ir: Consistently use VSIR_DATA_U32 for resinfo_uint destination operands.

Much like we do for sample_info_uint.
This commit is contained in:
Henri Verbeet
2025-07-22 21:02:23 +02:00
parent b88be5b92b
commit f02405350e
Notes: Henri Verbeet 2025-07-23 17:31:10 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1641
2 changed files with 6 additions and 14 deletions

View File

@@ -2742,7 +2742,8 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_sm4_parser *sm4, str
}
}
if (ins->opcode == VSIR_OP_SAMPLE_INFO && ins->flags & VKD3DSI_SAMPLE_INFO_UINT)
if ((ins->opcode == VSIR_OP_SAMPLE_INFO && ins->flags & VKD3DSI_SAMPLE_INFO_UINT)
|| (ins->opcode == VSIR_OP_RESINFO && ins->flags & VKD3DSI_RESINFO_UINT))
ins->dst[0].reg.data_type = VSIR_DATA_U32;
return;