vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.

This commit is contained in:
Conor McCarthy
2023-11-24 13:14:44 +10:00
committed by Alexandre Julliard
parent ba1ee27b4b
commit efe800f7f0
Notes: Alexandre Julliard 2024-01-18 23:19:44 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/491
4 changed files with 169 additions and 1 deletions

View File

@@ -312,7 +312,7 @@ void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_reg
reg->alignment = 0;
}
static void vsir_src_param_init(struct vkd3d_shader_src_param *param, enum vkd3d_shader_register_type reg_type,
void vsir_src_param_init(struct vkd3d_shader_src_param *param, enum vkd3d_shader_register_type reg_type,
enum vkd3d_data_type data_type, unsigned int idx_count)
{
vsir_register_init(&param->reg, reg_type, data_type, idx_count);