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libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.
This should be clearer. Multiple constant buffers can be assigned to a single push constant range.
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@@ -1175,8 +1175,8 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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shader_interface.push_constants = root_signature->root_constants;
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shader_interface.push_constant_count = root_signature->root_constant_count;
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shader_interface.push_constant_buffers = root_signature->root_constants;
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shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
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shader_interface.default_sampler = root_signature->default_sampler;
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if (FAILED(hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, 0, &shader_interface)))
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{
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