tests: Use SM1-compatible uniform layouts in shader tests.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-07 19:55:42 -06:00
committed by Alexandre Julliard
parent 9bbce56dad
commit efd9e9e990
5 changed files with 14 additions and 13 deletions

View File

@@ -1,7 +1,7 @@
[pixel shader]
float4 main(uniform float u, uniform float v) : sv_target
float4 main(uniform float2 u) : sv_target
{
return float4(max(u, v), max(2, 2.1), max(true, 2), max(-1, -1));
return float4(max(u.x, u.y), max(2, 2.1), max(true, 2), max(-1, -1));
}
[test]
@@ -10,11 +10,11 @@ draw quad
probe all rgba (0.7, 2.1, 2.0, -1.0)
[pixel shader]
float4 main(uniform float2 u, uniform float2 v) : sv_target
float4 main(uniform float4 u) : sv_target
{
float3 a = float3(-0.1, 0.2, 0.3);
return float4(max(u, v), max(a, u));
return float4(max(u.xy, u.zw), max(a, u.xy));
}
[test]