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tests: Use SM1-compatible uniform layouts in shader tests.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
9bbce56dad
commit
efd9e9e990
@@ -1,7 +1,7 @@
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[pixel shader]
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float4 main(uniform float u, uniform float v, uniform float w, uniform float x,
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uniform float y, uniform float z) : SV_TARGET
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float4 main(uniform float4 a, uniform float2 b) : SV_TARGET
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{
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float u = a.x, v = a.y, w = a.z, x = a.w, y = b.x, z = b.y;
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return float4(x * y - z / w + --u / -v,
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z * x / y + w / -v,
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u + v - w,
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