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tests: Use SM1-compatible uniform layouts in shader tests.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
9bbce56dad
commit
efd9e9e990
@@ -9,12 +9,13 @@ void sub(float a, uniform float b, in float c, uniform in float d, out float4 o)
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sub2(float4(a, b, c, d), o);
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}
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void main(in uniform float a, uniform float b, out float4 o : sv_target)
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void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
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{
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sub(a, b, 0.3, 0.4, o);
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sub(a.x, b.x, 0.3, 0.4, o);
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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uniform 0 float4 0.1 0.0 0.0 0.0
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uniform 4 float4 0.2 0.0 0.0 0.0
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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