tests: Use SM1-compatible uniform layouts in shader tests.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-07 19:55:42 -06:00
committed by Alexandre Julliard
parent 9bbce56dad
commit efd9e9e990
5 changed files with 14 additions and 13 deletions

View File

@@ -9,12 +9,13 @@ void sub(float a, uniform float b, in float c, uniform in float d, out float4 o)
sub2(float4(a, b, c, d), o);
}
void main(in uniform float a, uniform float b, out float4 o : sv_target)
void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
{
sub(a, b, 0.3, 0.4, o);
sub(a.x, b.x, 0.3, 0.4, o);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)