tests: Use SM1-compatible uniform layouts in shader tests.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-07 19:55:42 -06:00
committed by Alexandre Julliard
parent 9bbce56dad
commit efd9e9e990
5 changed files with 14 additions and 13 deletions

View File

@@ -1,7 +1,7 @@
[pixel shader]
float4 main(uniform float u, uniform float v, uniform float w) : sv_target
float4 main(uniform float3 u) : sv_target
{
return float4(clamp(u, v, w), clamp(0.9, v, w), clamp(u, -0.5, w), clamp(0.6, -0.4, 0.3));
return float4(clamp(u.x, u.y, u.z), clamp(0.9, u.y, u.z), clamp(u.x, -0.5, u.z), clamp(0.6, -0.4, 0.3));
}
[test]