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vkd3d-shader/hlsl: Write dimension for constant buffer registers.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -613,6 +613,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
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if (var->is_uniform)
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if (var->is_uniform)
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{
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{
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reg->type = VKD3D_SM4_RT_CONSTBUFFER;
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reg->type = VKD3D_SM4_RT_CONSTBUFFER;
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reg->dim = VKD3D_SM4_DIMENSION_VEC4;
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reg->idx[0] = var->buffer->reg.id;
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reg->idx[0] = var->buffer->reg.id;
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reg->idx[1] = var->buffer_offset / 4;
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reg->idx[1] = var->buffer_offset / 4;
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reg->idx_count = 2;
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reg->idx_count = 2;
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