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vkd3d-shader/hlsl: Handle error expressions in ternary expressions.
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Henri Verbeet
2024-10-17 17:39:41 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1185
@ -5435,6 +5435,14 @@ static bool add_ternary(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_type *cond_type = cond->data_type;
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struct hlsl_type *common_type;
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if (cond->data_type->class == HLSL_CLASS_ERROR
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|| first->data_type->class == HLSL_CLASS_ERROR
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|| second->data_type->class == HLSL_CLASS_ERROR)
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{
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block->value = ctx->error_instr;
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return true;
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}
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if (cond_type->class > HLSL_CLASS_LAST_NUMERIC)
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{
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struct vkd3d_string_buffer *string;
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