vkd3d-shader/glsl: Implement VKD3DSIH_MOVC.

This commit is contained in:
Atharva Nimbalkar
2021-08-29 15:32:47 +05:30
committed by Henri Verbeet
parent 7b99c33510
commit ee8e005209
Notes: Henri Verbeet 2024-09-23 15:56:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
4 changed files with 43 additions and 15 deletions

View File

@@ -472,6 +472,31 @@ static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
static void shader_glsl_movc(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
unsigned int component_count;
struct glsl_src src[3];
struct glsl_dst dst;
uint32_t mask;
mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
glsl_src_init(&src[0], gen, &ins->src[0], mask);
glsl_src_init(&src[1], gen, &ins->src[1], mask);
glsl_src_init(&src[2], gen, &ins->src[2], mask);
if ((component_count = vsir_write_mask_component_count(mask)) > 1)
shader_glsl_print_assignment(gen, &dst, "mix(%s, %s, bvec%u(%s))",
src[2].str->buffer, src[1].str->buffer, component_count, src[0].str->buffer);
else
shader_glsl_print_assignment(gen, &dst, "mix(%s, %s, bool(%s))",
src[2].str->buffer, src[1].str->buffer, src[0].str->buffer);
glsl_src_cleanup(&src[2], &gen->string_buffers);
glsl_src_cleanup(&src[1], &gen->string_buffers);
glsl_src_cleanup(&src[0], &gen->string_buffers);
glsl_dst_cleanup(&dst, &gen->string_buffers);
}
static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
enum vkd3d_shader_sysval_semantic sysval, unsigned int idx)
{
@@ -643,6 +668,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_MOV:
shader_glsl_mov(gen, ins);
break;
case VKD3DSIH_MOVC:
shader_glsl_movc(gen, ins);
break;
case VKD3DSIH_MUL:
shader_glsl_binop(gen, ins, "*");
break;