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vkd3d-shader/glsl: Implement VKD3DSIH_MOVC.
This commit is contained in:
committed by
Henri Verbeet
parent
7b99c33510
commit
ee8e005209
Notes:
Henri Verbeet
2024-09-23 15:56:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
@@ -472,6 +472,31 @@ static void shader_glsl_mov(struct vkd3d_glsl_generator *gen, const struct vkd3d
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void shader_glsl_movc(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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unsigned int component_count;
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struct glsl_src src[3];
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struct glsl_dst dst;
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uint32_t mask;
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mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
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glsl_src_init(&src[0], gen, &ins->src[0], mask);
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glsl_src_init(&src[1], gen, &ins->src[1], mask);
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glsl_src_init(&src[2], gen, &ins->src[2], mask);
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if ((component_count = vsir_write_mask_component_count(mask)) > 1)
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shader_glsl_print_assignment(gen, &dst, "mix(%s, %s, bvec%u(%s))",
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src[2].str->buffer, src[1].str->buffer, component_count, src[0].str->buffer);
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else
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shader_glsl_print_assignment(gen, &dst, "mix(%s, %s, bool(%s))",
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src[2].str->buffer, src[1].str->buffer, src[0].str->buffer);
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glsl_src_cleanup(&src[2], &gen->string_buffers);
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glsl_src_cleanup(&src[1], &gen->string_buffers);
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glsl_src_cleanup(&src[0], &gen->string_buffers);
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void shader_glsl_print_sysval_name(struct vkd3d_string_buffer *buffer, struct vkd3d_glsl_generator *gen,
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enum vkd3d_shader_sysval_semantic sysval, unsigned int idx)
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{
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@@ -643,6 +668,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_MOV:
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shader_glsl_mov(gen, ins);
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break;
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case VKD3DSIH_MOVC:
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shader_glsl_movc(gen, ins);
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break;
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case VKD3DSIH_MUL:
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shader_glsl_binop(gen, ins, "*");
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break;
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