mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Parse rasteriser-ordered view types.
This commit is contained in:
parent
e3ed5ac77e
commit
ee867bd470
Notes:
Alexandre Julliard
2024-02-15 23:59:27 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/652
@ -758,7 +758,8 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
|
||||
return type;
|
||||
}
|
||||
|
||||
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format)
|
||||
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx,
|
||||
enum hlsl_sampler_dim dim, struct hlsl_type *format, uint32_t modifiers)
|
||||
{
|
||||
struct hlsl_type *type;
|
||||
|
||||
@ -769,6 +770,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
|
||||
type->dimx = format->dimx;
|
||||
type->dimy = 1;
|
||||
type->sampler_dim = dim;
|
||||
type->modifiers = modifiers;
|
||||
type->e.resource_format = format;
|
||||
hlsl_type_calculate_reg_size(ctx, type);
|
||||
list_add_tail(&ctx->types, &type->entry);
|
||||
|
@ -348,27 +348,28 @@ struct hlsl_attribute
|
||||
struct hlsl_src args[];
|
||||
};
|
||||
|
||||
#define HLSL_STORAGE_EXTERN 0x00000001
|
||||
#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
|
||||
#define HLSL_MODIFIER_PRECISE 0x00000004
|
||||
#define HLSL_STORAGE_SHARED 0x00000008
|
||||
#define HLSL_STORAGE_GROUPSHARED 0x00000010
|
||||
#define HLSL_STORAGE_STATIC 0x00000020
|
||||
#define HLSL_STORAGE_UNIFORM 0x00000040
|
||||
#define HLSL_MODIFIER_VOLATILE 0x00000080
|
||||
#define HLSL_MODIFIER_CONST 0x00000100
|
||||
#define HLSL_MODIFIER_ROW_MAJOR 0x00000200
|
||||
#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
|
||||
#define HLSL_STORAGE_IN 0x00000800
|
||||
#define HLSL_STORAGE_OUT 0x00001000
|
||||
#define HLSL_MODIFIER_INLINE 0x00002000
|
||||
#define HLSL_STORAGE_CENTROID 0x00004000
|
||||
#define HLSL_STORAGE_NOPERSPECTIVE 0x00008000
|
||||
#define HLSL_STORAGE_LINEAR 0x00010000
|
||||
#define HLSL_STORAGE_EXTERN 0x00000001
|
||||
#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
|
||||
#define HLSL_MODIFIER_PRECISE 0x00000004
|
||||
#define HLSL_STORAGE_SHARED 0x00000008
|
||||
#define HLSL_STORAGE_GROUPSHARED 0x00000010
|
||||
#define HLSL_STORAGE_STATIC 0x00000020
|
||||
#define HLSL_STORAGE_UNIFORM 0x00000040
|
||||
#define HLSL_MODIFIER_VOLATILE 0x00000080
|
||||
#define HLSL_MODIFIER_CONST 0x00000100
|
||||
#define HLSL_MODIFIER_ROW_MAJOR 0x00000200
|
||||
#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
|
||||
#define HLSL_STORAGE_IN 0x00000800
|
||||
#define HLSL_STORAGE_OUT 0x00001000
|
||||
#define HLSL_MODIFIER_INLINE 0x00002000
|
||||
#define HLSL_STORAGE_CENTROID 0x00004000
|
||||
#define HLSL_STORAGE_NOPERSPECTIVE 0x00008000
|
||||
#define HLSL_STORAGE_LINEAR 0x00010000
|
||||
#define HLSL_MODIFIER_RASTERIZER_ORDERED 0x00020000
|
||||
|
||||
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
|
||||
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
|
||||
HLSL_MODIFIER_COLUMN_MAJOR)
|
||||
HLSL_MODIFIER_COLUMN_MAJOR | HLSL_MODIFIER_RASTERIZER_ORDERED)
|
||||
|
||||
#define HLSL_INTERPOLATION_MODIFIERS_MASK (HLSL_STORAGE_NOINTERPOLATION | HLSL_STORAGE_CENTROID | \
|
||||
HLSL_STORAGE_NOPERSPECTIVE | HLSL_STORAGE_LINEAR)
|
||||
@ -1270,7 +1271,8 @@ struct hlsl_ir_var *hlsl_new_synthetic_var_named(struct hlsl_ctx *ctx, const cha
|
||||
struct hlsl_type *type, const struct vkd3d_shader_location *loc, bool dummy_scope);
|
||||
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format,
|
||||
unsigned int sample_count);
|
||||
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format);
|
||||
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx,
|
||||
enum hlsl_sampler_dim dim, struct hlsl_type *format, uint32_t modifiers);
|
||||
struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
|
||||
const struct vkd3d_shader_location *loc);
|
||||
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
|
||||
|
@ -106,6 +106,13 @@ packoffset {return KW_PACKOFFSET; }
|
||||
pass {return KW_PASS; }
|
||||
PixelShader {return KW_PIXELSHADER; }
|
||||
precise {return KW_PRECISE; }
|
||||
RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; }
|
||||
RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; }
|
||||
RasterizerOrderedTexture1D {return KW_RASTERIZERORDEREDTEXTURE1D; }
|
||||
RasterizerOrderedTexture1DArray {return KW_RASTERIZERORDEREDTEXTURE1DARRAY; }
|
||||
RasterizerOrderedTexture2D {return KW_RASTERIZERORDEREDTEXTURE2D; }
|
||||
RasterizerOrderedTexture2DArray {return KW_RASTERIZERORDEREDTEXTURE2DARRAY; }
|
||||
RasterizerOrderedTexture3D {return KW_RASTERIZERORDEREDTEXTURE3D; }
|
||||
RasterizerState {return KW_RASTERIZERSTATE; }
|
||||
register {return KW_REGISTER; }
|
||||
RenderTargetView {return KW_RENDERTARGETVIEW; }
|
||||
|
@ -5005,6 +5005,48 @@ static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hls
|
||||
}
|
||||
}
|
||||
|
||||
static void validate_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
|
||||
struct hlsl_type *format, const struct vkd3d_shader_location* loc)
|
||||
{
|
||||
struct vkd3d_string_buffer *string = hlsl_type_to_string(ctx, format);
|
||||
|
||||
if (!type_contains_only_numerics(format))
|
||||
{
|
||||
if (string)
|
||||
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||
"UAV type %s is not numeric.", string->buffer);
|
||||
}
|
||||
|
||||
switch (dim)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_BUFFER:
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
case HLSL_SAMPLER_DIM_1DARRAY:
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
case HLSL_SAMPLER_DIM_2DARRAY:
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
if (format->class == HLSL_CLASS_ARRAY)
|
||||
{
|
||||
if (string)
|
||||
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||
"This type of UAV does not support array type.");
|
||||
}
|
||||
else if (hlsl_type_component_count(format) > 4)
|
||||
{
|
||||
if (string)
|
||||
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||
"UAV data type %s size exceeds maximum size.", string->buffer);
|
||||
}
|
||||
break;
|
||||
case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
|
||||
break;
|
||||
default:
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
|
||||
hlsl_release_string_buffer(ctx, string);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
%locations
|
||||
@ -5084,6 +5126,13 @@ static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hls
|
||||
%token KW_PASS
|
||||
%token KW_PIXELSHADER
|
||||
%token KW_PRECISE
|
||||
%token KW_RASTERIZERORDEREDBUFFER
|
||||
%token KW_RASTERIZERORDEREDSTRUCTUREDBUFFER
|
||||
%token KW_RASTERIZERORDEREDTEXTURE1D
|
||||
%token KW_RASTERIZERORDEREDTEXTURE1DARRAY
|
||||
%token KW_RASTERIZERORDEREDTEXTURE2D
|
||||
%token KW_RASTERIZERORDEREDTEXTURE2DARRAY
|
||||
%token KW_RASTERIZERORDEREDTEXTURE3D
|
||||
%token KW_RASTERIZERSTATE
|
||||
%token KW_RENDERTARGETVIEW
|
||||
%token KW_RETURN
|
||||
@ -5244,7 +5293,7 @@ static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hls
|
||||
%type <reg_reservation> register_opt
|
||||
%type <reg_reservation> packoffset_opt
|
||||
|
||||
%type <sampler_dim> texture_type texture_ms_type uav_type
|
||||
%type <sampler_dim> texture_type texture_ms_type uav_type rov_type
|
||||
|
||||
%type <semantic> semantic
|
||||
|
||||
@ -6057,6 +6106,36 @@ uav_type:
|
||||
$$ = HLSL_SAMPLER_DIM_3D;
|
||||
}
|
||||
|
||||
rov_type:
|
||||
KW_RASTERIZERORDEREDBUFFER
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_BUFFER;
|
||||
}
|
||||
| KW_RASTERIZERORDEREDSTRUCTUREDBUFFER
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_STRUCTURED_BUFFER;
|
||||
}
|
||||
| KW_RASTERIZERORDEREDTEXTURE1D
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_1D;
|
||||
}
|
||||
| KW_RASTERIZERORDEREDTEXTURE1DARRAY
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_1DARRAY;
|
||||
}
|
||||
| KW_RASTERIZERORDEREDTEXTURE2D
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_2D;
|
||||
}
|
||||
| KW_RASTERIZERORDEREDTEXTURE2DARRAY
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_2DARRAY;
|
||||
}
|
||||
| KW_RASTERIZERORDEREDTEXTURE3D
|
||||
{
|
||||
$$ = HLSL_SAMPLER_DIM_3D;
|
||||
}
|
||||
|
||||
type_no_void:
|
||||
KW_VECTOR '<' type ',' C_INTEGER '>'
|
||||
{
|
||||
@ -6185,45 +6264,13 @@ type_no_void:
|
||||
}
|
||||
| uav_type '<' type '>'
|
||||
{
|
||||
struct vkd3d_string_buffer *string = hlsl_type_to_string(ctx, $3);
|
||||
|
||||
if (!type_contains_only_numerics($3))
|
||||
{
|
||||
if (string)
|
||||
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||
"UAV type %s is not numeric.", string->buffer);
|
||||
}
|
||||
|
||||
switch ($1)
|
||||
{
|
||||
case HLSL_SAMPLER_DIM_BUFFER:
|
||||
case HLSL_SAMPLER_DIM_1D:
|
||||
case HLSL_SAMPLER_DIM_1DARRAY:
|
||||
case HLSL_SAMPLER_DIM_2D:
|
||||
case HLSL_SAMPLER_DIM_2DARRAY:
|
||||
case HLSL_SAMPLER_DIM_3D:
|
||||
if ($3->class == HLSL_CLASS_ARRAY)
|
||||
{
|
||||
if (string)
|
||||
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||
"This type of UAV does not support array type.");
|
||||
}
|
||||
else if (hlsl_type_component_count($3) > 4)
|
||||
{
|
||||
if (string)
|
||||
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||
"UAV data type %s size exceeds maximum size.", string->buffer);
|
||||
}
|
||||
break;
|
||||
case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
|
||||
break;
|
||||
default:
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
|
||||
hlsl_release_string_buffer(ctx, string);
|
||||
|
||||
$$ = hlsl_new_uav_type(ctx, $1, $3);
|
||||
validate_uav_type(ctx, $1, $3, &@3);
|
||||
$$ = hlsl_new_uav_type(ctx, $1, $3, 0);
|
||||
}
|
||||
| rov_type '<' type '>'
|
||||
{
|
||||
validate_uav_type(ctx, $1, $3, &@3);
|
||||
$$ = hlsl_new_uav_type(ctx, $1, $3, HLSL_MODIFIER_RASTERIZER_ORDERED);
|
||||
}
|
||||
| TYPE_IDENTIFIER
|
||||
{
|
||||
|
@ -4271,6 +4271,9 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex
|
||||
instr.extra_bits |= component_type->sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
|
||||
}
|
||||
|
||||
if (resource->data_type->modifiers & HLSL_MODIFIER_RASTERIZER_ORDERED)
|
||||
instr.opcode |= VKD3DSUF_RASTERISER_ORDERED_VIEW << VKD3D_SM5_UAV_FLAGS_SHIFT;
|
||||
|
||||
write_sm4_instruction(tpf, &instr);
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
@ -87,7 +87,7 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail(sm<6)]
|
||||
[pixel shader fail(sm<6) todo]
|
||||
RasterizerOrderedBuffer<double3> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
@ -95,7 +95,7 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
RasterizerOrderedBuffer<double2> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
|
@ -59,7 +59,7 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
typedef float arr[2];
|
||||
RasterizerOrderedStructuredBuffer<arr> u;
|
||||
|
||||
|
@ -182,7 +182,7 @@ float4 main() : sv_target1
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture1D types
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
@ -218,7 +218,7 @@ float4 main() : sv_target1
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture1DArray types
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
@ -254,7 +254,7 @@ float4 main() : sv_target1
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture2D types
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
@ -290,7 +290,7 @@ float4 main() : sv_target1
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture2DArray types
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
@ -326,7 +326,7 @@ float4 main() : sv_target1
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture3D types
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
|
Loading…
Reference in New Issue
Block a user