vkd3d-shader/hlsl: Parse rasteriser-ordered view types.

This commit is contained in:
Evan Tang
2023-10-12 12:32:02 -05:00
committed by Alexandre Julliard
parent e3ed5ac77e
commit ee867bd470
Notes: Alexandre Julliard 2024-02-15 23:59:27 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/652
8 changed files with 130 additions and 69 deletions

View File

@@ -182,7 +182,7 @@ float4 main() : sv_target1
}
% RasterizerOrderedTexture1D types
[pixel shader todo]
[pixel shader]
struct s
{
float3 a;
@@ -218,7 +218,7 @@ float4 main() : sv_target1
}
% RasterizerOrderedTexture1DArray types
[pixel shader todo]
[pixel shader]
struct s
{
float3 a;
@@ -254,7 +254,7 @@ float4 main() : sv_target1
}
% RasterizerOrderedTexture2D types
[pixel shader todo]
[pixel shader]
struct s
{
float3 a;
@@ -290,7 +290,7 @@ float4 main() : sv_target1
}
% RasterizerOrderedTexture2DArray types
[pixel shader todo]
[pixel shader]
struct s
{
float3 a;
@@ -326,7 +326,7 @@ float4 main() : sv_target1
}
% RasterizerOrderedTexture3D types
[pixel shader todo]
[pixel shader]
struct s
{
float3 a;