vkd3d-shader/hlsl: Parse rasteriser-ordered view types.

This commit is contained in:
Evan Tang
2023-10-12 12:32:02 -05:00
committed by Alexandre Julliard
parent e3ed5ac77e
commit ee867bd470
Notes: Alexandre Julliard 2024-02-15 23:59:27 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/652
8 changed files with 130 additions and 69 deletions

View File

@@ -27,7 +27,7 @@ float4 main() : sv_target1
return 0;
}
[pixel shader todo]
[pixel shader]
struct s
{
float3 a;
@@ -87,7 +87,7 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail(sm<6)]
[pixel shader fail(sm<6) todo]
RasterizerOrderedBuffer<double3> u;
float4 main() : sv_target1
@@ -95,7 +95,7 @@ float4 main() : sv_target1
return 0;
}
[pixel shader todo]
[pixel shader]
RasterizerOrderedBuffer<double2> u;
float4 main() : sv_target1