vkd3d-shader/hlsl: Parse rasteriser-ordered view types.

This commit is contained in:
Evan Tang
2023-10-12 12:32:02 -05:00
committed by Alexandre Julliard
parent e3ed5ac77e
commit ee867bd470
Notes: Alexandre Julliard 2024-02-15 23:59:27 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/652
8 changed files with 130 additions and 69 deletions

View File

@@ -758,7 +758,8 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
return type;
}
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format)
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx,
enum hlsl_sampler_dim dim, struct hlsl_type *format, uint32_t modifiers)
{
struct hlsl_type *type;
@@ -769,6 +770,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
type->dimx = format->dimx;
type->dimy = 1;
type->sampler_dim = dim;
type->modifiers = modifiers;
type->e.resource_format = format;
hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry);