vkd3d-shader/hlsl: Correctly calculate offsets for array elements.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-17 21:58:35 +01:00
committed by Alexandre Julliard
parent 2b0fd2a055
commit ee764359d0
6 changed files with 30 additions and 3 deletions

View File

@@ -621,7 +621,7 @@ static bool split_array_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
if (type->type != HLSL_CLASS_ARRAY)
return false;
element_type = type->e.array.type;
element_size = element_type->reg_size;
element_size = hlsl_type_get_array_element_reg_size(element_type);
for (i = 0; i < type->e.array.elements_count; ++i)
{