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vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
2b0fd2a055
commit
ee764359d0
@@ -607,7 +607,7 @@ static struct hlsl_ir_load *add_array_load(struct hlsl_ctx *ctx, struct list *in
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return NULL;
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}
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if (!(c = hlsl_new_uint_constant(ctx, data_type->reg_size, loc)))
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if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), loc)))
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return NULL;
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list_add_tail(instrs, &c->node.entry);
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if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, index, &c->node)))
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