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vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
2b0fd2a055
commit
ee764359d0
@@ -96,6 +96,7 @@ vkd3d_shader_tests = \
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tests/hlsl-state-block-syntax.shader_test \
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tests/hlsl-static-initializer.shader_test \
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tests/hlsl-storage-qualifiers.shader_test \
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tests/hlsl-struct-array.shader_test \
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tests/hlsl-struct-assignment.shader_test \
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tests/hlsl-struct-semantics.shader_test \
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tests/hlsl-vector-indexing.shader_test \
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@@ -339,7 +340,6 @@ XFAIL_TESTS = \
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tests/hlsl-majority-pragma.shader_test \
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tests/hlsl-majority-typedef.shader_test \
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tests/hlsl-mul.shader_test \
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tests/hlsl-nested-arrays.shader_test \
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tests/hlsl-numeric-constructor-truncation.shader_test \
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tests/hlsl-numeric-types.shader_test \
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tests/hlsl-return-implicit-conversion.shader_test \
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