vkd3d: Use dedicated allocation for committed resources.

Dedicated allocations may improve the performance.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-03-28 17:07:25 +01:00
committed by Alexandre Julliard
parent 3d3f640590
commit ee673a9db5
4 changed files with 102 additions and 13 deletions

View File

@@ -74,7 +74,9 @@ static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32
static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const VkMemoryRequirements *memory_requirements, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type)
const VkMemoryRequirements *memory_requirements,
const VkMemoryDedicatedAllocateInfo *dedicated_allocate_info,
VkDeviceMemory *vk_memory, uint32_t *vk_memory_type)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryAllocateInfo allocate_info;
@@ -84,7 +86,7 @@ static HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
memory_requirements->size, memory_requirements->alignment);
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.pNext = dedicated_allocate_info;
allocate_info.allocationSize = memory_requirements->size;
allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
memory_requirements->memoryTypeBits, heap_properties, heap_flags);
@@ -404,7 +406,7 @@ static HRESULT d3d12_heap_init(struct d3d12_heap *heap,
}
if (FAILED(hr = vkd3d_allocate_device_memory(device, &heap->desc.Properties,
heap->desc.Flags, &memory_requirements, &heap->vk_memory, &heap->vk_memory_type)))
heap->desc.Flags, &memory_requirements, NULL, &heap->vk_memory, &heap->vk_memory_type)))
{
vkd3d_private_store_destroy(&heap->private_store);
pthread_mutex_destroy(&heap->mutex);
@@ -673,13 +675,48 @@ HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_bu
VkDeviceMemory *vk_memory)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements memory_requirements;
VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
VkMemoryDedicatedRequirements dedicated_requirements;
VkMemoryDedicatedAllocateInfo dedicated_info;
VkMemoryRequirements2 memory_requirements2;
VkMemoryRequirements *memory_requirements;
VkBufferMemoryRequirementsInfo2 info;
VkResult vr;
HRESULT hr;
VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, &memory_requirements));
memory_requirements = &memory_requirements2.memoryRequirements;
if (device->vk_info.KHR_dedicated_allocation)
{
info.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
info.pNext = NULL;
info.buffer = vk_buffer;
dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
dedicated_requirements.pNext = NULL;
memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
memory_requirements2.pNext = &dedicated_requirements;
VK_CALL(vkGetBufferMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2));
if (dedicated_requirements.prefersDedicatedAllocation)
{
dedicated_allocation = &dedicated_info;
dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
dedicated_info.pNext = NULL;
dedicated_info.image = VK_NULL_HANDLE;
dedicated_info.buffer = vk_buffer;
}
}
else
{
VK_CALL(vkGetBufferMemoryRequirements(device->vk_device, vk_buffer, memory_requirements));
}
if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
&memory_requirements, vk_memory, NULL)))
memory_requirements, dedicated_allocation, vk_memory, NULL)))
return hr;
if ((vr = VK_CALL(vkBindBufferMemory(device->vk_device, vk_buffer, *vk_memory, 0))) < 0)
@@ -697,13 +734,48 @@ static HRESULT vkd3d_allocate_image_memory(struct d3d12_device *device, VkImage
VkDeviceMemory *vk_memory)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements memory_requirements;
VkMemoryDedicatedAllocateInfo *dedicated_allocation = NULL;
VkMemoryDedicatedRequirements dedicated_requirements;
VkMemoryDedicatedAllocateInfo dedicated_info;
VkMemoryRequirements2 memory_requirements2;
VkMemoryRequirements *memory_requirements;
VkImageMemoryRequirementsInfo2 info;
VkResult vr;
HRESULT hr;
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, &memory_requirements));
memory_requirements = &memory_requirements2.memoryRequirements;
if (device->vk_info.KHR_dedicated_allocation)
{
info.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2;
info.pNext = NULL;
info.image = vk_image;
dedicated_requirements.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
dedicated_requirements.pNext = NULL;
memory_requirements2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
memory_requirements2.pNext = &dedicated_requirements;
VK_CALL(vkGetImageMemoryRequirements2KHR(device->vk_device, &info, &memory_requirements2));
if (dedicated_requirements.prefersDedicatedAllocation)
{
dedicated_allocation = &dedicated_info;
dedicated_info.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO;
dedicated_info.pNext = NULL;
dedicated_info.image = vk_image;
dedicated_info.buffer = VK_NULL_HANDLE;
}
}
else
{
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, memory_requirements));
}
if (FAILED(hr = vkd3d_allocate_device_memory(device, heap_properties, heap_flags,
&memory_requirements, vk_memory, NULL)))
memory_requirements, dedicated_allocation, vk_memory, NULL)))
return hr;
if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, vk_image, *vk_memory, 0))) < 0)