vkd3d-shader/trace: Output sample count for multisampled resources.

This commit is contained in:
Nikolay Sivov 2023-03-04 09:58:46 +01:00 committed by Alexandre Julliard
parent 9f6e6d3fcd
commit ee52ad8106
Notes: Alexandre Julliard 2023-03-08 21:51:58 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/115
4 changed files with 17 additions and 0 deletions

View File

@ -288,6 +288,13 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
{
semantic->resource_type = resource_type_table[resource_type];
}
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
{
semantic->sample_count = (opcode_token & VKD3D_SM4_RESOURCE_SAMPLE_COUNT_MASK) >> VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
}
reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &semantic->resource.reg.reg, &semantic->resource.range);

View File

@ -56,6 +56,9 @@
#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11
#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT)
#define VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT 16
#define VKD3D_SM4_RESOURCE_SAMPLE_COUNT_MASK (0xfu << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT)
#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT)

View File

@ -663,8 +663,14 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, "_resource_");
shader_dump_resource_type(compiler, semantic->resource_type);
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
{
shader_addline(buffer, "(%u)", semantic->sample_count);
}
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(compiler, flags);
shader_addline(buffer, " ");
shader_dump_data_type(compiler, semantic->resource_data_type);
}
else

View File

@ -742,6 +742,7 @@ struct vkd3d_shader_semantic
enum vkd3d_decl_usage usage;
unsigned int usage_idx;
enum vkd3d_shader_resource_type resource_type;
unsigned int sample_count;
enum vkd3d_data_type resource_data_type[VKD3D_VEC4_SIZE];
struct vkd3d_shader_resource resource;
};