vkd3d-shader/trace: Output sample count for multisampled resources.

This commit is contained in:
Nikolay Sivov
2023-03-04 09:58:46 +01:00
committed by Alexandre Julliard
parent 9f6e6d3fcd
commit ee52ad8106
Notes: Alexandre Julliard 2023-03-08 21:51:58 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/115
4 changed files with 17 additions and 0 deletions

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@@ -663,8 +663,14 @@ static void shader_dump_decl_usage(struct vkd3d_d3d_asm_compiler *compiler,
shader_addline(buffer, "_resource_");
shader_dump_resource_type(compiler, semantic->resource_type);
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
{
shader_addline(buffer, "(%u)", semantic->sample_count);
}
if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(compiler, flags);
shader_addline(buffer, " ");
shader_dump_data_type(compiler, semantic->resource_data_type);
}
else