vkd3d-shader/trace: Output sample count for multisampled resources.

This commit is contained in:
Nikolay Sivov
2023-03-04 09:58:46 +01:00
committed by Alexandre Julliard
parent 9f6e6d3fcd
commit ee52ad8106
Notes: Alexandre Julliard 2023-03-08 21:51:58 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/115
4 changed files with 17 additions and 0 deletions

View File

@@ -288,6 +288,13 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins, u
{
semantic->resource_type = resource_type_table[resource_type];
}
if (semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
|| semantic->resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY)
{
semantic->sample_count = (opcode_token & VKD3D_SM4_RESOURCE_SAMPLE_COUNT_MASK) >> VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
}
reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
shader_sm4_set_descriptor_register_range(priv, &semantic->resource.reg.reg, &semantic->resource.range);