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synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Simplify resource declaration handling in SPIR-V generator.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4989,6 +4989,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
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if (semantic->register_space)
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FIXME("Unhandled register space %u.\n", semantic->register_space);
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if (instruction->flags)
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FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg,
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semantic->resource_type, semantic->resource_data_type, 0, false);
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@ -4999,18 +5001,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler
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{
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const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
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if (resource->register_space)
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FIXME("Unhandled register space %u.\n", resource->register_space);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg,
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_uav_raw(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
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if (resource->register_space)
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FIXME("Unhandled register space %u.\n", resource->register_space);
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if (instruction->flags)
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@ -5027,20 +5017,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_c
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const struct vkd3d_shader_register *reg = &resource->reg.reg;
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unsigned int stride = resource->byte_stride;
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if (resource->register_space)
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FIXME("Unhandled register space %u.\n", resource->register_space);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg,
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_uav_structured(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
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const struct vkd3d_shader_register *reg = &resource->reg.reg;
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unsigned int stride = resource->byte_stride;
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if (resource->register_space)
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FIXME("Unhandled register space %u.\n", resource->register_space);
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if (instruction->flags)
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@ -5050,20 +5026,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_uav_structured(struct vkd3d_dxbc_compil
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VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_uav_typed(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
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if (semantic->register_space)
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FIXME("Unhandled register space %u.\n", semantic->register_space);
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if (instruction->flags)
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FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
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vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg,
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semantic->resource_type, semantic->resource_data_type, 0, false);
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}
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static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, unsigned int size, unsigned int structure_stride)
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{
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@ -8088,22 +8050,16 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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vkd3d_dxbc_compiler_emit_dcl_sampler(compiler, instruction);
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break;
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL_UAV_TYPED:
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vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction);
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break;
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case VKD3DSIH_DCL_RESOURCE_RAW:
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case VKD3DSIH_DCL_UAV_RAW:
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vkd3d_dxbc_compiler_emit_dcl_resource_raw(compiler, instruction);
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break;
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case VKD3DSIH_DCL_UAV_RAW:
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vkd3d_dxbc_compiler_emit_dcl_uav_raw(compiler, instruction);
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break;
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case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
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vkd3d_dxbc_compiler_emit_dcl_resource_structured(compiler, instruction);
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break;
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case VKD3DSIH_DCL_UAV_STRUCTURED:
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vkd3d_dxbc_compiler_emit_dcl_uav_structured(compiler, instruction);
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break;
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case VKD3DSIH_DCL_UAV_TYPED:
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vkd3d_dxbc_compiler_emit_dcl_uav_typed(compiler, instruction);
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vkd3d_dxbc_compiler_emit_dcl_resource_structured(compiler, instruction);
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break;
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case VKD3DSIH_DCL_TGSM_RAW:
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vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(compiler, instruction);
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