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vkd3d-shader/fx: Set structure field offsets in bytes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-09-04 11:48:06 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1030
@ -613,7 +613,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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field_offsets[i].name = write_string(field->name, fx);
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field_offsets[i].name = write_string(field->name, fx);
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field_offsets[i].semantic = write_string(field->semantic.raw_name, fx);
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field_offsets[i].semantic = write_string(field->semantic.raw_name, fx);
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field_offsets[i].offset = field->reg_offset[HLSL_REGSET_NUMERIC];
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field_offsets[i].offset = field->reg_offset[HLSL_REGSET_NUMERIC] * sizeof(float);
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field_offsets[i].type = write_type(field->type, fx);
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field_offsets[i].type = write_type(field->type, fx);
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}
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}
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}
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}
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