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vkd3d-shader/dxil: Read the value symbol table.
This commit is contained in:
parent
571d807dd8
commit
eca4b62c7e
Notes:
Alexandre Julliard
2023-07-11 23:13:49 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/259
@ -89,6 +89,12 @@ enum bitcode_type_code
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TYPE_CODE_FUNCTION = 21,
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TYPE_CODE_FUNCTION = 21,
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};
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};
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enum bitcode_value_symtab_code
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{
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VST_CODE_ENTRY = 1,
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VST_CODE_BBENTRY = 2,
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};
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struct sm6_pointer_info
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struct sm6_pointer_info
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{
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{
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const struct sm6_type *type;
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const struct sm6_type *type;
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@ -149,6 +155,12 @@ struct dxil_record
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uint64_t operands[];
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uint64_t operands[];
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};
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};
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struct sm6_symbol
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{
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unsigned int id;
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const char *name;
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};
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struct dxil_block
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struct dxil_block
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{
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{
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const struct dxil_block *parent;
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const struct dxil_block *parent;
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@ -189,6 +201,9 @@ struct sm6_parser
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struct sm6_type *types;
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struct sm6_type *types;
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size_t type_count;
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size_t type_count;
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struct sm6_symbol *global_symbols;
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size_t global_symbol_count;
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struct vkd3d_shader_parser p;
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struct vkd3d_shader_parser p;
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};
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};
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@ -818,16 +833,17 @@ static const struct dxil_block *sm6_parser_get_level_one_block(const struct sm6_
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return found;
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return found;
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}
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}
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static char *dxil_record_to_string(const struct dxil_record *record)
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static char *dxil_record_to_string(const struct dxil_record *record, unsigned int offset)
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{
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{
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unsigned int i;
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unsigned int i;
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char *str;
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char *str;
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if (!(str = vkd3d_calloc(record->operand_count + 1, 1)))
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assert(offset <= record->operand_count);
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if (!(str = vkd3d_calloc(record->operand_count - offset + 1, 1)))
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return NULL;
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return NULL;
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for (i = 0; i < record->operand_count; ++i)
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for (i = offset; i < record->operand_count; ++i)
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str[i] = record->operands[i];
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str[i - offset] = record->operands[i];
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return str;
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return str;
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}
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}
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@ -1079,7 +1095,7 @@ static enum vkd3d_result sm6_parser_type_table_init(struct sm6_parser *sm6)
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break;
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break;
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case TYPE_CODE_STRUCT_NAME:
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case TYPE_CODE_STRUCT_NAME:
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if (!(struct_name = dxil_record_to_string(record)))
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if (!(struct_name = dxil_record_to_string(record, 0)))
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{
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{
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ERR("Failed to allocate struct name.\n");
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ERR("Failed to allocate struct name.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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@ -1111,6 +1127,80 @@ static enum vkd3d_result sm6_parser_type_table_init(struct sm6_parser *sm6)
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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static int global_symbol_compare(const void *a, const void *b)
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{
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return vkd3d_u32_compare(((const struct sm6_symbol *)a)->id, ((const struct sm6_symbol *)b)->id);
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}
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static enum vkd3d_result sm6_parser_symtab_init(struct sm6_parser *sm6)
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{
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const struct dxil_record *record;
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const struct dxil_block *block;
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struct sm6_symbol *symbol;
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size_t i, count;
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bool is_unique;
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sm6->p.location.line = 0;
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sm6->p.location.column = 0;
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if (!(block = sm6_parser_get_level_one_block(sm6, VALUE_SYMTAB_BLOCK, &is_unique)))
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{
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/* There should always be at least one symbol: the name of the entry point function. */
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WARN("No value symtab block found.\n");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if (!is_unique)
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FIXME("Ignoring extra value symtab block(s).\n");
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sm6->p.location.line = block->id;
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for (i = 0, count = 0; i < block->record_count; ++i)
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count += block->records[i]->code == VST_CODE_ENTRY;
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if (!(sm6->global_symbols = vkd3d_calloc(count, sizeof(*sm6->global_symbols))))
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{
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ERR("Failed to allocate global symbols.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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for (i = 0; i < block->record_count; ++i)
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{
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sm6->p.location.column = i;
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record = block->records[i];
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if (record->code != VST_CODE_ENTRY)
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{
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FIXME("Unhandled symtab code %u.\n", record->code);
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continue;
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}
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if (!dxil_record_validate_operand_min_count(record, 1, sm6))
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continue;
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symbol = &sm6->global_symbols[sm6->global_symbol_count];
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symbol->id = record->operands[0];
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if (!(symbol->name = dxil_record_to_string(record, 1)))
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{
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ERR("Failed to allocate symbol name.\n");
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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++sm6->global_symbol_count;
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}
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sm6->p.location.column = block->record_count;
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qsort(sm6->global_symbols, sm6->global_symbol_count, sizeof(*sm6->global_symbols), global_symbol_compare);
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for (i = 1; i < sm6->global_symbol_count; ++i)
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{
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if (sm6->global_symbols[i].id == sm6->global_symbols[i - 1].id)
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{
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WARN("Invalid duplicate symbol id %u.\n", sm6->global_symbols[i].id);
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return VKD3D_ERROR_INVALID_SHADER;
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}
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}
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return VKD3D_OK;
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}
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static void sm6_type_table_cleanup(struct sm6_type *types, size_t count)
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static void sm6_type_table_cleanup(struct sm6_type *types, size_t count)
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{
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{
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size_t i;
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size_t i;
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@ -1137,6 +1227,15 @@ static void sm6_type_table_cleanup(struct sm6_type *types, size_t count)
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vkd3d_free(types);
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vkd3d_free(types);
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}
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}
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static void sm6_symtab_cleanup(struct sm6_symbol *symbols, size_t count)
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{
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size_t i;
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for (i = 0; i < count; ++i)
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vkd3d_free((void *)symbols[i].name);
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vkd3d_free(symbols);
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}
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static void sm6_parser_destroy(struct vkd3d_shader_parser *parser)
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static void sm6_parser_destroy(struct vkd3d_shader_parser *parser)
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{
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{
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struct sm6_parser *sm6 = sm6_parser(parser);
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struct sm6_parser *sm6 = sm6_parser(parser);
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@ -1145,6 +1244,7 @@ static void sm6_parser_destroy(struct vkd3d_shader_parser *parser)
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dxil_global_abbrevs_cleanup(sm6->abbrevs, sm6->abbrev_count);
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dxil_global_abbrevs_cleanup(sm6->abbrevs, sm6->abbrev_count);
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shader_instruction_array_destroy(&parser->instructions);
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shader_instruction_array_destroy(&parser->instructions);
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sm6_type_table_cleanup(sm6->types, sm6->type_count);
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sm6_type_table_cleanup(sm6->types, sm6->type_count);
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sm6_symtab_cleanup(sm6->global_symbols, sm6->global_symbol_count);
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free_shader_desc(&parser->shader_desc);
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free_shader_desc(&parser->shader_desc);
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vkd3d_free(sm6);
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vkd3d_free(sm6);
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}
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}
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@ -1298,6 +1398,19 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
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return ret;
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return ret;
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}
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}
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if ((ret = sm6_parser_symtab_init(sm6)) < 0)
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{
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if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
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"Out of memory parsing DXIL value symbol table.");
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else if (ret == VKD3D_ERROR_INVALID_SHADER)
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vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB,
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"DXIL value symbol table is invalid.");
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else
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vkd3d_unreachable();
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return ret;
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}
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dxil_block_destroy(&sm6->root_block);
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dxil_block_destroy(&sm6->root_block);
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return VKD3D_OK;
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return VKD3D_OK;
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@ -157,6 +157,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE = 8004,
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VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE = 8004,
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VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT = 8005,
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VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT = 8005,
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VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE = 8006,
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VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE = 8006,
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VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB = 8007,
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VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300,
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VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER = 8300,
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VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301,
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VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE = 8301,
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