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vkd3d-shader/msl: Implement VKD3DSIH_ELSE.
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Notes:
Henri Verbeet
2024-12-05 21:36:59 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1302
@ -79,16 +79,16 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.1
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.3, 0.2, 0.6, 0.3) 1
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uniform 0 float 0.4
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.6, 0.5, 0.6, 0.3) 1
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uniform 0 float 0.6
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.6, 0.5, 0.4, 0.5) 1
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uniform 0 float 0.8
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.8, 0.7, 0.4, 0.5) 1
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[pixel shader todo(sm<4)]
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