vkd3d-shader/msl: Implement VKD3DSIH_ELSE.

This commit is contained in:
Feifan He
2024-12-03 00:58:19 +08:00
committed by Henri Verbeet
parent bbe10dcf17
commit ebf5828542
Notes: Henri Verbeet 2024-12-05 21:36:59 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1302
4 changed files with 37 additions and 21 deletions

View File

@ -79,16 +79,16 @@ float4 main() : sv_target
[test]
uniform 0 float 0.1
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.2, 0.6, 0.3) 1
uniform 0 float 0.4
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.6, 0.5, 0.6, 0.3) 1
uniform 0 float 0.6
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.6, 0.5, 0.4, 0.5) 1
uniform 0 float 0.8
todo(sm<4 | msl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.8, 0.7, 0.4, 0.5) 1
[pixel shader todo(sm<4)]