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vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
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committed by
Alexandre Julliard
parent
e6d52861e9
commit
ebec0aa434
Notes:
Alexandre Julliard
2024-02-01 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/601
@@ -18,7 +18,7 @@ float4 main(float4 pos : sv_position) : sv_target
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe (0, 0) rgba (0, 1, 0, 1)
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probe (1, 0) rgba (1, 1, 0, 1)
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probe (0, 1) rgba (0, 2, 0, 1)
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@@ -35,7 +35,7 @@ float4 main(float4 pos : sv_position) : sv_target
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe (3, 0) rgba (1, 0, 0, 1)
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probe (4, 0) rgba (2, 0, 0, 1)
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probe (3, 1) rgba (1, 1, 0, 1)
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