vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.

This commit is contained in:
Conor McCarthy
2024-01-25 13:28:46 +10:00
committed by Alexandre Julliard
parent e6d52861e9
commit ebec0aa434
Notes: Alexandre Julliard 2024-02-01 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/601
11 changed files with 204 additions and 37 deletions

View File

@@ -50,7 +50,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
@@ -65,7 +65,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
@@ -79,10 +79,24 @@ float4 main() : sv_target
return tex.Load(int3(0, 0, 0));
}
[require]
shader model >= 4.0
shader model < 6.0
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
[require]
shader model >= 6.0
[test]
draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
[require]
shader model >= 4.0
% Register reservation with incorrect register type.
[pixel shader fail(sm>=6)]
@@ -109,7 +123,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (4.0, 4.0, 4.0, 99.0)
@@ -125,7 +139,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
@@ -140,7 +154,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)
@@ -154,7 +168,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)
@@ -227,5 +241,5 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
todo probe all rgba (1.0, 1.0, 1.0, 99.0)
draw quad
todo(sm<6) probe all rgba (1.0, 1.0, 1.0, 99.0)