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vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
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committed by
Alexandre Julliard
parent
e6d52861e9
commit
ebec0aa434
Notes:
Alexandre Julliard
2024-02-01 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/601
@@ -22,10 +22,10 @@ float4 main() : sv_target
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[test]
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uniform 0 uint 0
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 uint 1
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (0.0, 0.0, 1.0, 0.0)
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[pixel shader fail]
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@@ -47,5 +47,5 @@ float4 main() : sv_target
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}
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[test]
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todo(sm>=6) draw quad
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draw quad
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probe all rgba (1.0, 0.0, 1.0, 0.0)
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