vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.

This commit is contained in:
Conor McCarthy
2024-01-25 13:28:46 +10:00
committed by Alexandre Julliard
parent e6d52861e9
commit ebec0aa434
Notes: Alexandre Julliard 2024-02-01 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/601
11 changed files with 204 additions and 37 deletions

View File

@@ -22,10 +22,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 uint 1
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)
[pixel shader fail]
@@ -47,5 +47,5 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)