vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.

This commit is contained in:
Conor McCarthy
2024-01-25 13:28:46 +10:00
committed by Alexandre Julliard
parent e6d52861e9
commit ebec0aa434
Notes: Alexandre Julliard 2024-02-01 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/601
11 changed files with 204 additions and 37 deletions

View File

@@ -549,7 +549,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
@@ -726,5 +726,5 @@ uniform 0 float4 0.0 1.0 2.0 3.0
uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
todo(sm>=6) draw quad
draw quad
probe all rgba (124.0, 135.0, 146.0, 150.5)

View File

@@ -25,7 +25,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.2, 0.2, 0.2, 0.1)
@@ -48,7 +48,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (31.1, 41.1, 51.1, 61.1) 1

View File

@@ -22,10 +22,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 uint 1
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)
[pixel shader fail]
@@ -47,5 +47,5 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)

View File

@@ -73,7 +73,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
@@ -134,7 +134,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (2132, 2132, 2132, 1111)

View File

@@ -50,7 +50,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
@@ -65,7 +65,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
@@ -79,10 +79,24 @@ float4 main() : sv_target
return tex.Load(int3(0, 0, 0));
}
[require]
shader model >= 4.0
shader model < 6.0
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (0.0, 0.0, 0.0, 99.0)
[require]
shader model >= 6.0
[test]
draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
[require]
shader model >= 4.0
% Register reservation with incorrect register type.
[pixel shader fail(sm>=6)]
@@ -109,7 +123,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (4.0, 4.0, 4.0, 99.0)
@@ -125,7 +139,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (1.0, 1.0, 1.0, 99.0)
@@ -140,7 +154,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)
@@ -154,7 +168,7 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 99.0)
@@ -227,5 +241,5 @@ float4 main() : sv_target
}
[test]
todo(sm>=6) draw quad
todo probe all rgba (1.0, 1.0, 1.0, 99.0)
draw quad
todo(sm<6) probe all rgba (1.0, 1.0, 1.0, 99.0)

View File

@@ -25,7 +25,7 @@ float4 main() : sv_target
[test]
uniform 0 int 4
todo(sm>=6) draw quad
draw quad
probe all rgba (110, 210, 410, 410)
@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 int 3
todo(sm>=6) draw quad
draw quad
probe all rgba (105, 5, 305, 305)
@@ -59,5 +59,5 @@ float4 main() : sv_target
[test]
uniform 0 int 1
todo(sm>=6) draw quad
draw quad
probe all rgba (14.0, 14.0, 14.0, 14.0)

View File

@@ -18,7 +18,7 @@ float4 main(float4 pos : sv_position) : sv_target
[test]
todo(sm>=6) draw quad
draw quad
probe (0, 0) rgba (0, 1, 0, 1)
probe (1, 0) rgba (1, 1, 0, 1)
probe (0, 1) rgba (0, 2, 0, 1)
@@ -35,7 +35,7 @@ float4 main(float4 pos : sv_position) : sv_target
[test]
todo(sm>=6) draw quad
draw quad
probe (3, 0) rgba (1, 0, 0, 1)
probe (4, 0) rgba (2, 0, 0, 1)
probe (3, 1) rgba (1, 1, 0, 1)

View File

@@ -15,7 +15,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
@@ -30,7 +30,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -46,7 +46,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm>=6) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)