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vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
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committed by
Alexandre Julliard
parent
e6d52861e9
commit
ebec0aa434
Notes:
Alexandre Julliard
2024-02-01 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/601
@@ -223,16 +223,6 @@ enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d
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}
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}
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static inline bool register_is_undef(const struct vkd3d_shader_register *reg)
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{
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return reg->type == VKD3DSPR_UNDEF;
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}
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static inline bool register_is_constant_or_undef(const struct vkd3d_shader_register *reg)
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{
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return register_is_constant(reg) || register_is_undef(reg);
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}
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#define VKD3D_SPIRV_VERSION 0x00010000
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#define VKD3D_SPIRV_GENERATOR_ID 18
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#define VKD3D_SPIRV_GENERATOR_VERSION 10
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