vkd3d-shader/ir: Generate location information in vsir_program_insert_point_coord().

This commit is contained in:
Henri Verbeet
2025-08-20 16:51:16 +02:00
parent b3162edea5
commit ebeb216f00
Notes: Henri Verbeet 2025-09-01 15:21:42 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1704

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@@ -7526,7 +7526,7 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
{ {
struct vsir_program_iterator it = vsir_program_iterator(&program->instructions), it2; struct vsir_program_iterator it = vsir_program_iterator(&program->instructions), it2;
const struct vkd3d_shader_parameter1 *sprite_parameter = NULL; const struct vkd3d_shader_parameter1 *sprite_parameter = NULL;
static const struct vkd3d_shader_location no_loc; struct vkd3d_shader_location loc = ctx->null_location;
struct vkd3d_shader_instruction *ins; struct vkd3d_shader_instruction *ins;
bool used_texcoord = false; bool used_texcoord = false;
unsigned int coord_temp; unsigned int coord_temp;
@@ -7548,13 +7548,13 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
if (sprite_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT) if (sprite_parameter->type != VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
{ {
vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
"Unsupported point sprite parameter type %#x.", sprite_parameter->type); "Unsupported point sprite parameter type %#x.", sprite_parameter->type);
return VKD3D_ERROR_NOT_IMPLEMENTED; return VKD3D_ERROR_NOT_IMPLEMENTED;
} }
if (sprite_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32) if (sprite_parameter->data_type != VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32)
{ {
vkd3d_shader_error(ctx->message_context, &no_loc, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, vkd3d_shader_error(ctx->message_context, NULL, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE,
"Invalid point sprite parameter data type %#x.", sprite_parameter->data_type); "Invalid point sprite parameter data type %#x.", sprite_parameter->data_type);
return VKD3D_ERROR_INVALID_ARGUMENT; return VKD3D_ERROR_INVALID_ARGUMENT;
} }
@@ -7574,7 +7574,10 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it)) for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{ {
if (!vsir_instruction_is_dcl(ins) && ins->opcode != VSIR_OP_LABEL && ins->opcode != VSIR_OP_NOP) if (!vsir_instruction_is_dcl(ins) && ins->opcode != VSIR_OP_LABEL && ins->opcode != VSIR_OP_NOP)
{
loc = ins->location;
break; break;
}
} }
it2 = it; it2 = it;
@@ -7612,7 +7615,7 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
if (!(ins = vsir_program_iterator_insert_before_and_move(&it, 2))) if (!(ins = vsir_program_iterator_insert_before_and_move(&it, 2)))
return VKD3D_ERROR_OUT_OF_MEMORY; return VKD3D_ERROR_OUT_OF_MEMORY;
vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1); vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
dst_param_init_temp_float4(&ins->dst[0], coord_temp); dst_param_init_temp_float4(&ins->dst[0], coord_temp);
ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1; ins->dst[0].write_mask = VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_1;
vsir_src_param_init(&ins->src[0], VKD3DSPR_POINT_COORD, VSIR_DATA_F32, 0); vsir_src_param_init(&ins->src[0], VKD3DSPR_POINT_COORD, VSIR_DATA_F32, 0);
@@ -7620,7 +7623,7 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE; ins->src[0].swizzle = VKD3D_SHADER_NO_SWIZZLE;
ins = vsir_program_iterator_next(&it); ins = vsir_program_iterator_next(&it);
vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1); vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
dst_param_init_temp_float4(&ins->dst[0], coord_temp); dst_param_init_temp_float4(&ins->dst[0], coord_temp);
ins->dst[0].write_mask = VKD3DSP_WRITEMASK_2 | VKD3DSP_WRITEMASK_3; ins->dst[0].write_mask = VKD3DSP_WRITEMASK_2 | VKD3DSP_WRITEMASK_3;
vsir_src_param_init(&ins->src[0], VKD3DSPR_IMMCONST, VSIR_DATA_F32, 0); vsir_src_param_init(&ins->src[0], VKD3DSPR_IMMCONST, VSIR_DATA_F32, 0);