vkd3d-shader/fx: Resolve NULL values for SamplerState.Texture field.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-08-14 17:07:21 +02:00 committed by Henri Verbeet
parent 873b182021
commit ebc039d128
Notes: Henri Verbeet 2024-08-15 17:59:50 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/998
2 changed files with 9 additions and 1 deletions

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@ -1774,6 +1774,12 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
{ NULL } { NULL }
}; };
static const struct rhs_named_value null_values[] =
{
{ "NULL", 0 },
{ NULL }
};
static const struct state static const struct state
{ {
const char *name; const char *name;
@ -1835,7 +1841,7 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
{ "BorderColor", HLSL_CLASS_SAMPLER, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 52 }, { "BorderColor", HLSL_CLASS_SAMPLER, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 52 },
{ "MinLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 53 }, { "MinLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 53 },
{ "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 54 }, { "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 54 },
{ "Texture", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_TEXTURE, 1, 1, 55 }, { "Texture", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_TEXTURE, 1, 1, 55, null_values },
{ "HullShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_HULLSHADER, 1, 1, 56 }, { "HullShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_HULLSHADER, 1, 1, 56 },
{ "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 }, { "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 },

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@ -40,6 +40,8 @@ SamplerState sampler7 { Texture = t7; };
SamplerState sampler8 { Texture = t8; }; SamplerState sampler8 { Texture = t8; };
SamplerState sampler9 { Texture = t9; }; SamplerState sampler9 { Texture = t9; };
SamplerState sampler10 { Texture = t10; }; SamplerState sampler10 { Texture = t10; };
SamplerState sampler11 { Texture = NULL; };
SamplerState sampler12 { Texture = nUll; };
[effect] [effect]
BlendState bs BlendState bs