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vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg().
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Notes:
Henri Verbeet
2024-09-12 18:57:51 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1064
@ -1673,25 +1673,36 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct hlsl_block *bl
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return expr;
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}
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static bool type_is_integer(enum hlsl_base_type type)
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{
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switch (type)
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{
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return true;
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case HLSL_TYPE_DOUBLE:
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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return false;
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}
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vkd3d_unreachable();
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}
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static void check_integer_type(struct hlsl_ctx *ctx, const struct hlsl_ir_node *instr)
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{
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const struct hlsl_type *type = instr->data_type;
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struct vkd3d_string_buffer *string;
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switch (type->e.numeric.type)
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{
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case HLSL_TYPE_BOOL:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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break;
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if (type_is_integer(type->e.numeric.type))
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return;
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default:
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if ((string = hlsl_type_to_string(ctx, type)))
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hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Expression type '%s' is not integer.", string->buffer);
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hlsl_release_string_buffer(ctx, string);
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break;
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}
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}
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static struct hlsl_ir_node *add_unary_arithmetic_expr(struct hlsl_ctx *ctx, struct hlsl_block *block,
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@ -3033,7 +3044,7 @@ static struct hlsl_ir_node *intrinsic_float_convert_arg(struct hlsl_ctx *ctx,
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{
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struct hlsl_type *type = arg->data_type;
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if (type->e.numeric.type == HLSL_TYPE_FLOAT || type->e.numeric.type == HLSL_TYPE_HALF)
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if (!type_is_integer(type->e.numeric.type))
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return arg;
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type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_FLOAT, type->dimx, type->dimy);
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