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vkd3d-shader: Keep track of whether programs have normalised I/O.
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commit
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Notes:
Henri Verbeet
2024-10-17 17:40:38 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1196
@ -1320,7 +1320,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!vsir_program_init(program, compile_info, &version,
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code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED))
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code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, false))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
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@ -10311,7 +10311,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
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/* Estimate instruction count to avoid reallocation in most shaders. */
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count = max(token_count, 400) - 400;
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if (!vsir_program_init(program, compile_info, &version, (count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS))
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if (!vsir_program_init(program, compile_info, &version,
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(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, true))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
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sm6->ptr = &sm6->start[1];
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@ -2213,6 +2213,8 @@ int glsl_compile(struct vsir_program *program, uint64_t config_flags,
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if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
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return ret;
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VKD3D_ASSERT(program->normalised_io);
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vkd3d_glsl_generator_init(&generator, program, compile_info,
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descriptor_info, combined_sampler_info, message_context);
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ret = vkd3d_glsl_generator_generate(&generator, out);
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@ -7366,7 +7366,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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version.major = ctx->profile->major_version;
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version.minor = ctx->profile->minor_version;
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version.type = ctx->profile->type;
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if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED))
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if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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@ -7404,7 +7404,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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version.minor = ctx->profile->minor_version;
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version.type = ctx->profile->type;
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if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED))
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if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, false))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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@ -74,7 +74,8 @@ static int convert_parameter_info(const struct vkd3d_shader_compile_info *compil
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}
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type)
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const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
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bool normalised_io)
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{
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memset(program, 0, sizeof(*program));
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@ -97,6 +98,7 @@ bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_c
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program->shader_version = *version;
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program->cf_type = cf_type;
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program->normalised_io = normalised_io;
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return shader_instruction_array_init(&program->instructions, reserve);
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}
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@ -1903,6 +1905,8 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
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struct vkd3d_shader_instruction *ins;
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unsigned int i;
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VKD3D_ASSERT(!program->normalised_io);
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normaliser.phase = VKD3DSIH_INVALID;
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normaliser.shader_type = program->shader_version.type;
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normaliser.major = program->shader_version.major;
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@ -1959,6 +1963,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
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program->instructions = normaliser.instructions;
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program->use_vocp = normaliser.use_vocp;
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program->normalised_io = true;
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return VKD3D_OK;
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}
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@ -869,6 +869,8 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags,
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if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
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return ret;
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VKD3D_ASSERT(program->normalised_io);
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if ((ret = msl_generator_init(&generator, program, compile_info, descriptor_info, message_context)) < 0)
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return ret;
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msl_generator_generate(&generator);
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@ -10650,6 +10650,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
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compile_info, compiler->message_context)) < 0)
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return result;
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VKD3D_ASSERT(program->normalised_io);
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max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
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if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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@ -2792,7 +2792,8 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
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version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!vsir_program_init(program, compile_info, &version, token_count / 7u + 20, VSIR_CF_STRUCTURED))
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if (!vsir_program_init(program, compile_info,
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&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, false))
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return false;
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vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name);
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sm4->ptr = sm4->start;
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@ -1415,6 +1415,7 @@ struct vsir_program
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bool use_vocp;
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bool has_point_size;
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enum vsir_control_flow_type cf_type;
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bool normalised_io;
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const char **block_names;
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size_t block_name_count;
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@ -1427,7 +1428,8 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_parameter1 *vsir_program_get_parameter(
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const struct vsir_program *program, enum vkd3d_shader_parameter_name name);
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type);
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const struct vkd3d_shader_version *version, unsigned int reserve, enum vsir_control_flow_type cf_type,
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bool normalised_io);
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enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
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