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libs/vkd3d: Implement d3d12_command_list_SetComputeRootShaderResourceView().
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@@ -1230,7 +1230,7 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *d
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}
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}
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bool vkd3d_create_raw_buffer_uav(struct d3d12_device *device,
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bool vkd3d_create_raw_buffer_view(struct d3d12_device *device,
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address, VkBufferView *vk_buffer_view)
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{
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const struct vkd3d_format *format;
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