vkd3d-shader: Implement DADD instruction.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-07-30 23:27:24 +10:00
committed by Alexandre Julliard
parent 2f09f1d359
commit eb804a5a9f
5 changed files with 9 additions and 3 deletions

View File

@@ -6772,6 +6772,7 @@ static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_i
{VKD3DSIH_AND, SpvOpBitwiseAnd},
{VKD3DSIH_BFREV, SpvOpBitReverse},
{VKD3DSIH_COUNTBITS, SpvOpBitCount},
{VKD3DSIH_DADD, SpvOpFAdd},
{VKD3DSIH_DIV, SpvOpFDiv},
{VKD3DSIH_FTOI, SpvOpConvertFToS},
{VKD3DSIH_FTOU, SpvOpConvertFToU},
@@ -9511,6 +9512,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_AND:
case VKD3DSIH_BFREV:
case VKD3DSIH_COUNTBITS:
case VKD3DSIH_DADD:
case VKD3DSIH_DIV:
case VKD3DSIH_FTOI:
case VKD3DSIH_FTOU: