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vkd3d-shader/hlsl: Return bool from add_assignment().
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Notes:
Henri Verbeet
2024-09-23 15:55:59 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1071
@ -2059,7 +2059,7 @@ static bool invert_swizzle_matrix(uint32_t *swizzle, unsigned int *writemask, un
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return true;
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}
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static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *lhs,
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static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *lhs,
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enum parse_assign_op assign_op, struct hlsl_ir_node *rhs)
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{
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struct hlsl_type *lhs_type = lhs->data_type;
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@ -2070,7 +2070,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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if (assign_op == ASSIGN_OP_SUB)
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{
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if (!(rhs = add_unary_arithmetic_expr(ctx, block, HLSL_OP1_NEG, rhs, &rhs->loc)))
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return NULL;
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return false;
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assign_op = ASSIGN_OP_ADD;
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}
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if (assign_op != ASSIGN_OP_ASSIGN)
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@ -2079,7 +2079,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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VKD3D_ASSERT(op);
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if (!(rhs = add_binary_expr(ctx, block, op, lhs, rhs, &rhs->loc)))
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return NULL;
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return false;
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}
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if (hlsl_is_numeric_type(lhs_type))
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@ -2089,14 +2089,14 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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}
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if (!(rhs = add_implicit_conversion(ctx, block, rhs, lhs_type, &rhs->loc)))
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return NULL;
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return false;
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while (lhs->type != HLSL_IR_LOAD && lhs->type != HLSL_IR_INDEX)
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{
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if (lhs->type == HLSL_IR_EXPR && hlsl_ir_expr(lhs)->op == HLSL_OP1_CAST)
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{
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hlsl_fixme(ctx, &lhs->loc, "Cast on the LHS.");
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return NULL;
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return false;
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}
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else if (lhs->type == HLSL_IR_SWIZZLE)
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{
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@ -2111,25 +2111,23 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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if (swizzle->val.node->type != HLSL_IR_LOAD && swizzle->val.node->type != HLSL_IR_INDEX)
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{
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hlsl_fixme(ctx, &lhs->loc, "Unhandled source of matrix swizzle.");
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return NULL;
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return false;
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}
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if (!invert_swizzle_matrix(&s, &writemask, &width))
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{
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hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK, "Invalid writemask for matrix.");
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return NULL;
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return false;
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}
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matrix_writemask = true;
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}
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else if (!invert_swizzle(&s, &writemask, &width))
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{
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hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK, "Invalid writemask.");
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return NULL;
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return false;
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}
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if (!(new_swizzle = hlsl_new_swizzle(ctx, s, width, rhs, &swizzle->node.loc)))
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{
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return NULL;
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}
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return false;
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hlsl_block_add_instr(block, new_swizzle);
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lhs = swizzle->val.node;
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@ -2138,7 +2136,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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else
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{
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hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE, "Invalid lvalue.");
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return NULL;
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return false;
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}
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}
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@ -2153,11 +2151,11 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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if (!hlsl_index_is_resource_access(hlsl_ir_index(lhs)))
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{
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hlsl_fixme(ctx, &lhs->loc, "Non-direct structured resource store.");
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return NULL;
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return false;
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}
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if (!hlsl_init_deref_from_index_chain(ctx, &resource_deref, hlsl_ir_index(lhs)->val.node))
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return NULL;
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return false;
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resource_type = hlsl_deref_get_type(ctx, &resource_deref);
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VKD3D_ASSERT(resource_type->class == HLSL_CLASS_TEXTURE || resource_type->class == HLSL_CLASS_UAV);
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@ -2179,7 +2177,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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if (!(store = hlsl_new_resource_store(ctx, &resource_deref, coords, rhs, &lhs->loc)))
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{
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hlsl_cleanup_deref(&resource_deref);
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return NULL;
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return false;
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}
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hlsl_block_add_instr(block, store);
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hlsl_cleanup_deref(&resource_deref);
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@ -2206,13 +2204,13 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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if (!(load = hlsl_add_load_component(ctx, block, rhs, k++, &rhs->loc)))
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{
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hlsl_cleanup_deref(&deref);
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return NULL;
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return false;
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}
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if (!hlsl_new_store_component(ctx, &store_block, &deref, component, load))
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{
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hlsl_cleanup_deref(&deref);
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return NULL;
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return false;
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}
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hlsl_block_add_block(block, &store_block);
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}
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@ -2237,23 +2235,23 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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continue;
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if (!(c = hlsl_new_uint_constant(ctx, i, &lhs->loc)))
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return NULL;
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return false;
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hlsl_block_add_instr(block, c);
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if (!(cell = hlsl_new_index(ctx, &row->node, c, &lhs->loc)))
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return NULL;
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return false;
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hlsl_block_add_instr(block, cell);
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if (!(load = hlsl_add_load_component(ctx, block, rhs, k++, &rhs->loc)))
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return NULL;
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return false;
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if (!hlsl_init_deref_from_index_chain(ctx, &deref, cell))
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return NULL;
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return false;
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if (!(store = hlsl_new_store_index(ctx, &deref, NULL, load, 0, &rhs->loc)))
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{
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hlsl_cleanup_deref(&deref);
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return NULL;
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return false;
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}
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hlsl_block_add_instr(block, store);
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hlsl_cleanup_deref(&deref);
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@ -2265,12 +2263,12 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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struct hlsl_deref deref;
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if (!hlsl_init_deref_from_index_chain(ctx, &deref, lhs))
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return NULL;
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return false;
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if (!(store = hlsl_new_store_index(ctx, &deref, NULL, rhs, writemask, &rhs->loc)))
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{
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hlsl_cleanup_deref(&deref);
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return NULL;
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return false;
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}
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hlsl_block_add_instr(block, store);
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hlsl_cleanup_deref(&deref);
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@ -2280,9 +2278,9 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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* splitting easier. Instead copy it here. Since we retrieve sources from
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* the last instruction in the list, we do need to copy. */
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if (!(copy = hlsl_new_copy(ctx, rhs)))
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return NULL;
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return false;
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hlsl_block_add_instr(block, copy);
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return copy;
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return true;
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}
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static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool decrement, bool post,
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