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vkd3d: Implement component mapping for SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
574cacdf15
commit
eb741c9ecd
@@ -331,6 +331,37 @@ const char *debug_d3d12_box(const D3D12_BOX *box)
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box->right, box->bottom, box->back);
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}
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static const char *debug_d3d12_shader_component(D3D12_SHADER_COMPONENT_MAPPING component)
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{
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switch (component)
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{
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case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0:
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return "r";
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case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1:
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return "g";
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case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2:
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return "b";
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case D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3:
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return "a";
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case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0:
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return "0";
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case D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1:
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return "1";
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}
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FIXME("Invalid component mapping %#x.\n", component);
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return "invalid";
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}
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const char *debug_d3d12_shader_component_mapping(unsigned int mapping)
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{
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return vkd3d_dbg_sprintf("{%s, %s, %s, %s}",
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debug_d3d12_shader_component(D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(mapping, 0)),
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debug_d3d12_shader_component(D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(mapping, 1)),
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debug_d3d12_shader_component(D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(mapping, 2)),
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debug_d3d12_shader_component(D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(mapping, 3)));
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}
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const char *debug_vk_extent_3d(VkExtent3D extent)
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{
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return vkd3d_dbg_sprintf("(%u, %u, %u)",
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