mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Use an extended version of vkd3d_shader_immediate_constant in vkd3d_shader_parameter1.
This is a proposed API change in 946, which won't make it into this release. The intent is to allow slightly larger constants to be specified in the updated vkd3d_shader_parameter1 structure. In particular, this is large enough to pass 4-dimensional integer or float vectors inline, which the proposed clip plane implementation will use, as well as other Direct3D FFP parameters. We could also simply add vkd3d_shader_immediate_constant1 as a separate union member in vkd3d_shader_parameter1, but this API is a bit cleaner and simpler.
This commit is contained in:
parent
f318e565f2
commit
eb71a1722a
Notes:
Henri Verbeet
2024-08-28 12:14:29 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1022
@ -583,7 +583,7 @@ enum vkd3d_shader_parameter_name
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* The value of an immediate constant parameter, used in
|
* The value of an immediate constant parameter, used in
|
||||||
* struct vkd3d_shader_parameter and struct vkd3d_shader_parameter1.
|
* struct vkd3d_shader_parameter.
|
||||||
*/
|
*/
|
||||||
struct vkd3d_shader_parameter_immediate_constant
|
struct vkd3d_shader_parameter_immediate_constant
|
||||||
{
|
{
|
||||||
@ -604,6 +604,31 @@ struct vkd3d_shader_parameter_immediate_constant
|
|||||||
} u;
|
} u;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The value of an immediate constant parameter, used in
|
||||||
|
* struct vkd3d_shader_parameter1.
|
||||||
|
*
|
||||||
|
* \since 1.13
|
||||||
|
*/
|
||||||
|
struct vkd3d_shader_parameter_immediate_constant1
|
||||||
|
{
|
||||||
|
union
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* The value if the parameter's data type is
|
||||||
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
|
||||||
|
*/
|
||||||
|
uint32_t u32;
|
||||||
|
/**
|
||||||
|
* The value if the parameter's data type is
|
||||||
|
* VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
|
||||||
|
*/
|
||||||
|
float f32;
|
||||||
|
void *_pointer_pad;
|
||||||
|
uint32_t _pad[4];
|
||||||
|
} u;
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The linkage of a specialization constant parameter, used in
|
* The linkage of a specialization constant parameter, used in
|
||||||
* struct vkd3d_shader_parameter and struct vkd3d_shader_parameter1.
|
* struct vkd3d_shader_parameter and struct vkd3d_shader_parameter1.
|
||||||
@ -689,7 +714,7 @@ struct vkd3d_shader_parameter1
|
|||||||
* Additional information if \a type is
|
* Additional information if \a type is
|
||||||
* VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT.
|
* VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT.
|
||||||
*/
|
*/
|
||||||
struct vkd3d_shader_parameter_immediate_constant immediate_constant;
|
struct vkd3d_shader_parameter_immediate_constant1 immediate_constant;
|
||||||
/**
|
/**
|
||||||
* Additional information if \a type is
|
* Additional information if \a type is
|
||||||
* VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT.
|
* VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT.
|
||||||
|
@ -45,7 +45,7 @@ static int convert_parameter_info(const struct vkd3d_shader_compile_info *compil
|
|||||||
|
|
||||||
if (src->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
|
if (src->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
|
||||||
{
|
{
|
||||||
dst->u.immediate_constant = src->u.immediate_constant;
|
dst->u.immediate_constant.u.u32 = src->u.immediate_constant.u.u32;
|
||||||
}
|
}
|
||||||
else if (src->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
|
else if (src->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user