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vkd3d-shader/hlsl: Avoid dereferencing rel_offset if it is NULL.
We are currently using &offset_node->loc when offset_node is NULL. A NULL dereference of rel_offset can also happen if hlsl_offset_from_deref() fails because the dereference is out of bounds.
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Notes:
Henri Verbeet
2024-08-08 23:47:10 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/936
@ -5623,7 +5623,8 @@ bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref
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size = deref->var->data_type->reg_size[regset];
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if (*offset >= size)
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{
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hlsl_error(ctx, &offset_node->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
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/* FIXME: Report a more specific location for the constant deref. */
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hlsl_error(ctx, &deref->var->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
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"Dereference is out of bounds. %u/%u", *offset, size);
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return false;
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}
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@ -5638,6 +5639,7 @@ unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl
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if (hlsl_offset_from_deref(ctx, deref, &offset))
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return offset;
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if (deref->rel_offset.node)
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hlsl_fixme(ctx, &deref->rel_offset.node->loc, "Dereference with non-constant offset of type %s.",
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hlsl_node_type_to_string(deref->rel_offset.node->type));
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