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vkd3d-shader/ir: Move breaks out of selections again after having optimized loops.
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Notes:
Alexandre Julliard
2024-04-15 22:22:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/773
@ -4200,6 +4200,25 @@ static enum vkd3d_result vsir_cfg_move_breaks_out_of_selections(struct vsir_cfg
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return VKD3D_OK;
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}
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static enum vkd3d_result vsir_cfg_move_breaks_out_of_selections_recursively(struct vsir_cfg *cfg,
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struct vsir_cfg_structure_list *list)
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{
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struct vsir_cfg_structure *trailing;
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if (list->count == 0)
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return VKD3D_OK;
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trailing = &list->structures[list->count - 1];
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if (trailing->type != STRUCTURE_TYPE_SELECTION)
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return VKD3D_OK;
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vsir_cfg_move_breaks_out_of_selections_recursively(cfg, &trailing->u.selection.if_body);
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vsir_cfg_move_breaks_out_of_selections_recursively(cfg, &trailing->u.selection.else_body);
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return vsir_cfg_move_breaks_out_of_selections(cfg, list);
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}
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static enum vkd3d_result vsir_cfg_synthesize_selections(struct vsir_cfg *cfg,
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struct vsir_cfg_structure_list *list)
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{
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@ -4364,7 +4383,7 @@ static enum vkd3d_result vsir_cfg_optimize_recurse(struct vsir_cfg *cfg, struct
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}
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}
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ret = VKD3D_OK;
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ret = vsir_cfg_move_breaks_out_of_selections_recursively(cfg, list);
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out:
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vsir_cfg_structure_list_cleanup(&old_list);
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