vkd3d-shader/glsl: Implement VKD3DSIH_LD.

This commit is contained in:
Henri Verbeet
2024-05-06 14:00:58 +02:00
parent 0e50825b83
commit eb10f0897e
Notes: Henri Verbeet 2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
11 changed files with 377 additions and 40 deletions

View File

@@ -22,10 +22,10 @@ float4 main() : sv_target
[test]
uniform 0 uint 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 uint 1
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
[pixel shader fail]
@@ -47,5 +47,5 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)