vkd3d-shader/glsl: Implement VKD3DSIH_LD.

This commit is contained in:
Henri Verbeet
2024-05-06 14:00:58 +02:00
parent 0e50825b83
commit eb10f0897e
Notes: Henri Verbeet 2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
11 changed files with 377 additions and 40 deletions

View File

@@ -627,7 +627,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
@@ -858,7 +858,7 @@ uniform 4 float4 4.0 5.0 6.0 7.0
uniform 8 float4 8.0 9.0 10.0 11.0
uniform 12 float4 12.0 13.0 14.0 15.0
uniform 16 float4 16.0 17.0 18.0 19.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (124.0, 135.0, 146.0, 150.5)
[require]