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vkd3d-shader/glsl: Implement VKD3DSIH_LD.
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Notes:
Henri Verbeet
2024-10-03 19:35:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1143
@@ -173,6 +173,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
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VKD3D_SHADER_ERROR_GLSL_BINDING_NOT_FOUND = 6001,
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VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED = 6002,
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VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF = 7000,
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VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN = 7001,
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@@ -1599,6 +1600,7 @@ int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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int glsl_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
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const struct vkd3d_shader_scan_combined_resource_sampler_info *combined_sampler_info,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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