vkd3d-shader/dxil: Implement the DXIL LOAD instruction.

This commit is contained in:
Conor McCarthy
2023-11-22 12:42:23 +10:00
committed by Alexandre Julliard
parent 59730ecfd8
commit eb05e434ff
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
5 changed files with 73 additions and 1 deletions

View File

@@ -827,6 +827,8 @@ struct vkd3d_shader_register
struct vkd3d_shader_register_index idx[3];
unsigned int idx_count;
enum vsir_dimension dimension;
/* known address alignment for optimisation, or zero */
unsigned int alignment;
union
{
DWORD immconst_uint[VKD3D_VEC4_SIZE];