vkd3d-shader/dxil: Implement the DXIL LOAD instruction.

This commit is contained in:
Conor McCarthy
2023-11-22 12:42:23 +10:00
committed by Alexandre Julliard
parent 59730ecfd8
commit eb05e434ff
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
5 changed files with 73 additions and 1 deletions

View File

@@ -3525,6 +3525,9 @@ static void spirv_compiler_emit_dereference_register(struct spirv_compiler *comp
indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, &reg->idx[0]);
}
if (reg->alignment)
WARN("Ignoring alignment %u.\n", reg->alignment);
if (index_count)
{
component_count = vkd3d_write_mask_component_count(register_info->write_mask);