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vkd3d-shader/dxil: Implement the DXIL LOAD instruction.
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committed by
Alexandre Julliard
parent
59730ecfd8
commit
eb05e434ff
Notes:
Alexandre Julliard
2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
@@ -3525,6 +3525,9 @@ static void spirv_compiler_emit_dereference_register(struct spirv_compiler *comp
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indexes[index_count++] = spirv_compiler_emit_register_addressing(compiler, ®->idx[0]);
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}
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if (reg->alignment)
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WARN("Ignoring alignment %u.\n", reg->alignment);
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if (index_count)
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{
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component_count = vkd3d_write_mask_component_count(register_info->write_mask);
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