vkd3d-shader/dxil: Implement the DXIL LOAD instruction.

This commit is contained in:
Conor McCarthy
2023-11-22 12:42:23 +10:00
committed by Alexandre Julliard
parent 59730ecfd8
commit eb05e434ff
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
5 changed files with 73 additions and 1 deletions

View File

@@ -309,6 +309,7 @@ void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_reg
reg->idx[2].is_in_bounds = false;
reg->idx_count = idx_count;
reg->dimension = VSIR_DIMENSION_SCALAR;
reg->alignment = 0;
}
void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,