vkd3d-shader/ir: Merge all shader IR fork and join phases into a single phase.

Normalise the incoming vkd3d_shader_instruction IR to the shader model 6
pattern. This allows generation of a single patch constant function in
SPIR-V.
This commit is contained in:
Conor McCarthy
2023-03-01 11:59:28 +10:00
committed by Alexandre Julliard
parent 57d92a15cf
commit eabdccb117
Notes: Alexandre Julliard 2023-04-03 22:08:13 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/84
5 changed files with 405 additions and 105 deletions

View File

@@ -2199,9 +2199,7 @@ struct vkd3d_shader_phase
{
enum vkd3d_shader_opcode type;
unsigned int idx;
unsigned int instance_count;
uint32_t function_id;
uint32_t instance_id;
size_t function_location;
};
@@ -2887,12 +2885,6 @@ static bool spirv_compiler_get_register_name(char *buffer, unsigned int buffer_s
case VKD3DSPR_DEPTHOUTLE:
snprintf(buffer, buffer_size, "oDepth");
break;
case VKD3DSPR_FORKINSTID:
snprintf(buffer, buffer_size, "vForkInstanceId");
break;
case VKD3DSPR_JOININSTID:
snprintf(buffer, buffer_size, "vJoinInstanceId");
break;
case VKD3DSPR_GSINSTID:
snprintf(buffer, buffer_size, "vGSInstanceID");
break;
@@ -4333,29 +4325,15 @@ static void spirv_compiler_begin_shader_phase(struct spirv_compiler *compiler,
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id, function_type_id;
unsigned int param_count;
uint32_t param_type_id;
if (phase->instance_count)
{
param_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
param_count = 1;
}
else
{
param_count = 0;
}
phase->function_id = vkd3d_spirv_alloc_id(builder);
void_id = vkd3d_spirv_get_op_type_void(builder);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, &param_type_id, param_count);
function_type_id = vkd3d_spirv_get_op_type_function(builder, void_id, &param_type_id, 0);
vkd3d_spirv_build_op_function(builder, void_id, phase->function_id,
SpvFunctionControlMaskNone, function_type_id);
if (phase->instance_count)
phase->instance_id = vkd3d_spirv_build_op_function_parameter(builder, param_type_id);
vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder));
phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream);
@@ -4772,10 +4750,7 @@ static void spirv_compiler_emit_input_register(struct spirv_compiler *compiler,
static void spirv_compiler_emit_shader_phase_input(struct spirv_compiler *compiler,
const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
struct vkd3d_symbol reg_symbol;
uint32_t val_id;
switch (reg->type)
{
@@ -4787,10 +4762,6 @@ static void spirv_compiler_emit_shader_phase_input(struct spirv_compiler *compil
case VKD3DSPR_PRIMID:
spirv_compiler_emit_input_register(compiler, dst);
return;
case VKD3DSPR_FORKINSTID:
case VKD3DSPR_JOININSTID:
val_id = phase->instance_id;
break;
case VKD3DSPR_OUTPOINTID: /* Emitted in spirv_compiler_emit_initial_declarations(). */
case VKD3DSPR_OUTCONTROLPOINT: /* See spirv_compiler_leave_shader_phase(). */
return;
@@ -4798,13 +4769,6 @@ static void spirv_compiler_emit_shader_phase_input(struct spirv_compiler *compil
FIXME("Unhandled shader phase input register %#x.\n", reg->type);
return;
}
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, val_id,
SpvStorageClassMax /* Intermediate value */,
VKD3D_SHADER_COMPONENT_UINT, VKD3DSP_WRITEMASK_0);
spirv_compiler_put_symbol(compiler, &reg_symbol);
spirv_compiler_emit_register_debug_name(builder, val_id, reg);
}
static unsigned int spirv_compiler_get_output_variable_index(
@@ -6560,20 +6524,6 @@ static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler,
}
}
}
if (phase->instance_count)
{
memset(&reg, 0, sizeof(reg));
reg.type = phase->type == VKD3DSIH_HS_FORK_PHASE ? VKD3DSPR_FORKINSTID : VKD3DSPR_JOININSTID;
reg.idx[0].offset = ~0u;
reg.idx[1].offset = ~0u;
vkd3d_symbol_make_register(&reg_symbol, &reg);
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
{
rb_remove(&compiler->symbol_table, entry);
vkd3d_symbol_free(entry, NULL);
}
}
}
static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler,
@@ -6592,34 +6542,12 @@ static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler,
phase->type = instruction->handler_idx;
phase->idx = compiler->shader_phase_count;
phase->instance_count = 0;
phase->function_id = 0;
phase->instance_id = 0;
phase->function_location = 0;
++compiler->shader_phase_count;
}
static int spirv_compiler_emit_shader_phase_instance_count(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_shader_phase *phase = &compiler->shader_phases[compiler->shader_phase_count - 1];
if (!compiler->shader_phase_count
|| (phase->type != VKD3DSIH_HS_FORK_PHASE && phase->type != VKD3DSIH_HS_JOIN_PHASE)
|| phase->function_id)
{
WARN("Unexpected dcl_hs_{fork,join}_phase_instance_count instruction.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
phase->instance_count = instruction->declaration.count;
spirv_compiler_begin_shader_phase(compiler, phase);
return VKD3D_OK;
}
static const struct vkd3d_shader_phase *spirv_compiler_get_control_point_phase(
struct spirv_compiler *compiler)
{
@@ -6851,12 +6779,27 @@ static void spirv_compiler_emit_shader_epilogue_invocation(struct spirv_compiler
}
}
static const struct vkd3d_shader_phase *spirv_compiler_get_fork_or_join_phase(
struct spirv_compiler *compiler)
{
const struct vkd3d_shader_phase *phase;
assert(compiler->shader_phase_count);
phase = &compiler->shader_phases[0];
if (is_control_point_phase(phase))
{
assert(compiler->shader_phase_count > 1);
phase = &compiler->shader_phases[1];
}
return phase;
}
static void spirv_compiler_emit_hull_shader_main(struct spirv_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_phase *control_point_phase, *phase;
uint32_t phase_instance_id;
unsigned int i, j;
const struct vkd3d_shader_phase *control_point_phase;
uint32_t void_id;
vkd3d_spirv_builder_begin_main_function(builder);
@@ -6873,26 +6816,11 @@ static void spirv_compiler_emit_hull_shader_main(struct spirv_compiler *compiler
if (compiler->use_vocp)
spirv_compiler_emit_hull_shader_barrier(compiler);
for (i = 0; i < compiler->shader_phase_count; ++i)
{
phase = &compiler->shader_phases[i];
if (is_control_point_phase(phase))
continue;
if (phase->instance_count)
{
for (j = 0; j < phase->instance_count; ++j)
{
phase_instance_id = spirv_compiler_get_constant_uint(compiler, j);
vkd3d_spirv_build_op_function_call(builder,
void_id, phase->function_id, &phase_instance_id, 1);
}
}
else
{
vkd3d_spirv_build_op_function_call(builder, void_id, phase->function_id, NULL, 0);
}
}
/* TODO: only call the patch constant function for invocation 0. The simplest way
* is to avoid use of private variables there, otherwise we would need a separate
* patch constant epilogue also only called from invocation 0. */
vkd3d_spirv_build_op_function_call(builder, void_id, spirv_compiler_get_fork_or_join_phase(compiler)->function_id,
NULL, 0);
spirv_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
@@ -9699,10 +9627,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_DCL_THREAD_GROUP:
spirv_compiler_emit_dcl_thread_group(compiler, instruction);
break;
case VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
case VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT:
ret = spirv_compiler_emit_shader_phase_instance_count(compiler, instruction);
break;
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
case VKD3DSIH_HS_FORK_PHASE:
case VKD3DSIH_HS_JOIN_PHASE:
@@ -9951,22 +9875,37 @@ int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_parser *parser,
struct vkd3d_shader_code *spirv)
{
const struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_normaliser normaliser;
const struct vkd3d_shader_phase *phase;
enum vkd3d_result result = VKD3D_OK;
unsigned int i;
compiler->location.column = 0;
for (i = 0; i < instructions->count; ++i)
compiler->location.line = 1;
if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL)
{
shader_normaliser_init(&normaliser, instructions);
result = shader_normaliser_flatten_hull_shader_phases(&normaliser);
instructions = &normaliser.instructions;
}
for (i = 0; i < instructions->count && result >= 0; ++i)
{
compiler->location.line = i + 1;
if ((result = spirv_compiler_handle_instruction(compiler, &instructions->elements[i])) < 0)
return result;
result = spirv_compiler_handle_instruction(compiler, &instructions->elements[i]);
}
if (instructions == &normaliser.instructions)
shader_normaliser_destroy(&normaliser);
if (result < 0)
return result;
if ((phase = spirv_compiler_get_current_shader_phase(compiler)))
spirv_compiler_leave_shader_phase(compiler, phase);
else
@@ -10036,7 +9975,6 @@ void spirv_compiler_destroy(struct spirv_compiler *compiler)
rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
vkd3d_free(compiler->shader_phases);
vkd3d_free(compiler->spec_constants);
vkd3d_string_buffer_cache_cleanup(&compiler->string_buffers);