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vkd3d-shader/ir: Merge all shader IR fork and join phases into a single phase.
Normalise the incoming vkd3d_shader_instruction IR to the shader model 6 pattern. This allows generation of a single patch constant function in SPIR-V.
This commit is contained in:
committed by
Alexandre Julliard
parent
57d92a15cf
commit
eabdccb117
Notes:
Alexandre Julliard
2023-04-03 22:08:13 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/84
@@ -251,6 +251,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/hlsl_constant_ops.c \
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libs/vkd3d-shader/hlsl_sm1.c \
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libs/vkd3d-shader/hlsl_sm4.c \
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libs/vkd3d-shader/ir.c \
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libs/vkd3d-shader/preproc.h \
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libs/vkd3d-shader/sm4.h \
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libs/vkd3d-shader/spirv.c \
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